Fixed an issue where the Grandpa's Farm shortcut behind the cherry blossom tree in Cindersap Forest was accessible without the mod installed. Fixed an issue where IF2R warps were present in the Grandpa's Farm CJB warps. Added same sex 10 heart event dialogue for Victor, Olivia, Sophia, and Claire. Fixed an issue where Victor awkwardly stood behind Lance during the Luau. Fixed an issue where the "Void Shard" wasn't removed from the players inventory if the void shard event was skipped. Added seven new fish found at shearwater bridge, ocean, and ???. It'll now correctly trigger in Pelican Town. Fixed several schedule clipping glitches. Fixed an issue where Penny would stalk outside Marnie's Ranch late at night after dropping Jas off from school. This means more NPCs will now accept it as a gift! Added a new graphic and section to the SVE decriptions page: "New NPCs". Decreased the amount of void essence dropped from defeated corrupted monsters. Increased forage spawns at Calico Desert by 20%. Notable additions: Olivia's 12 heart, Victor's 12 heart, Sophia's 12 heart, Morgan's 10 heart, Apples' 10 heart, Susan's 10 heart, Morris' 10 heart (joja route, has many parts), two events for Willy (joja route), seven events for Claire, four events for Gunther, and one event for Martin. Adjusted Pelican Town -> Shearwater Bridge warps. Added compatibility patches for the East Scarpe mod. Wizard's Tower will now properly display the update interior. This is a collaborative wiki for the mod Stardew Valley Expanded. Fixed an issue where some players weren't able to trigger Robin's shed questline event on Grandpa's Farm. SVE fish data is now appended instead of overwriting vanilla location entries. Players must Install PyTK and TMX Loader. Statue of Treasure? : r/StardewValleyExpanded - reddit Added one new map: "Deep Cave". Fixed miscellaneous issues in several character events. Added "stone chest", "mini-obelisk", and "geode crusher" to the balanced crafting configuration. Aurora Vineyard now displays vines in its overgrown state. Fixed invisible building layers at the Pelican Town park. Victor's schedule has been changed. There was an issue where players couldn't equip certain "things" after a certain "action". Clownfish can now only be caught at Ginger Island. Added steam and sparkle effects to the IF2R hot spring. Harvest, then dump in the bin in Pierre's General Store: Items must be harvested while the quest is active. Stardew Valley ExpandedSVE FlashShifter NPC SVE ModDrop Nexus Mods Grandpa's Farm 2 Immersive Farm 2 the Nexus ModsSVEModDropSVE 1.5SVE1.11.6 Visit Fandom's Community Central! Fixed several map tiling errors at the Highlands. Easiest Way to Make Stardew Valley Expanded Egg Hunt Map Artifacts - Stardew Valley Wiki Artifacts Contents 1 Acquisition 2 Use 2.1 Donation 3 Artifacts 4 References 5 History For an index to the completed artifacts collection, see Collections#Artifacts. Karmylla now has the SVE Pelican Town map and town festival maps in her "SVE" download on her mod page. Stardew Valley - Stardew Valley 1.5 Update Full Changelog Detail similar to Sophia's house can be expected~. 10-16-2020: Fixed an issue where Emily's boombox clipped into her wardrobe in her 4 heart event. Fixed an issue where Kittyfish didn't spawn despite players meeting the required conditions. This map is only for IF2R. Items must be collected while quest is active.Tip: Insects who drop bug meat are common on floors 15-29 of the Mines. Adjusted Susan's schedule. Fixed an issue where Secret Note #18 still wasn't obtainable (look near the Oasis by the water). -Farmhands completing the aurora vineyard quest didn't take effect for the host player. Added 4 new cooking recipes (sold by Marlon, Gus, Willy, and Bear). Farm computers will now detect crops planted at the old community garden and grandpa's shed. Perfect for players who want to use Calico Desert for placing objects. Fixed an issue where Claire's marriage dialogue didn't load into the game and she didn't return home from work. Slightly increased Gemfish spawn chance (15% > 18%) and slightly decreased sale price (1200g > 1150g). The new vanilla end-game weapons have the tempered galaxy weapon stats. The world map reflects this change. 09-19-2020: Fixed a bug where some players couldn't trigger Gunther's heart events. Fixed Harvey's event (it will not freeze now). This fixes many aspects of SVE, and is better for the long run. Added a new explorable area for Immersive Farm 2 Remastered (IF2R). Fixed an issue where players couldn't sleep in Sam's bed even when dating, engaged, or married. Unlike Help Wanted requests, these orders are automatically filled without speaking to the requestor. The desert is now compatible with the extended minecarts mod. Some players were experiencing recolor issues. Karmylla's Immersive Maps has been moved back to her page and is now a required download. Fixed a freeze that'd occur at the winter star festival if Andy, Susan, Alex, or Linus gave the player a present. Fixed an issue where an NPC in the Grampleton Suburbs glitched a house roof. Fixed an issue where the community center and ??? 10-18-2020: Fixed an issue where the movie theater would revert back to the joja mart. Fixed an issue where Sophia's special order crashed the game if started during winter. Added six new characters: Claire, Alesia, Isaac, Camilla, Dusty and ???. 10-05-2020: Fixed an issue where the Joja crops and Razor Trout appeared in the collections menu, preventing players from completion if they took the community center route. Fixed an issue where players could get to the railroad from Grampleton Fields before summer 3 year 1. #1. nodehappy Jan 23, 2021 @ 8:33am. Added an event that is randomly triggered on any farm map from 6:00AM ~ 8:00AM when it's sunny, after the player has played for at least 10 days. Stardew Valley 1.5.5 compatibility update. (Put a. Fruit from the bats no longer spawn in the farm cave walls. It can be found on the downloads page. Further adjusted the IF2R quarry spawn rates to be more balanced. Fixed vanilla NPC gift taste SVE object dispositions (Leo liking blue moon wine for example). 10-18-2020: Added a custom prop to Leah's vanilla 8 heart event and adjusted pathing. These tracks play in new locations and cutscenes involving new characters. Changed the location of secret note #18, fixing an issue where it was unreachable and where the graphic didn't reflect the location. You've inherited your grandfather's old farm plot in Stardew Valley. Fixed an issue where NPCs visited the island resort on Community Day. Once the required number of fish have been caught (as indicated by the counter in the journal), talking to the villager who made the request will complete it. Fixed an issue where Susan's Friday schedule bugged out. Several forage locations, such as the Lost Woods, have been fixed and work now. Added a new configuration called "Remove Southern Cactuses From Desert" (default = false). Changed the grass area around the dog house on IF2R to the normal tilesheets to avoid recolor conflicts and issues many players were experiencing due to installation confusion. About this mod. Fixed an issue where Sophia's reading animation didn't work in some instances during community day. ??? 09-16-2020: Added nebula effects to Sprite Spring and lighting bloom for Forest West canopy trees. Fixed an issue where the IF2R greenhouse wouldn't correctly warp players. 's warp didn't appear for farmhands. Vortex support has been added for SVE! Added 5 new maps called "Grampleton Suburbs", "Grampleton Suburbs Train Station", "Grampleton Coast", "Scarlett's House", and "Hank's Garage". Players can now properly interact with Morris and Marlon when they are working. Fixed a question fork bug in a Morris event. 10-21-2020: Adjusted Grandpa's Shed hardwood requirements from 300 > 150. Added support for custom greenhouses and farm caves for IF2R. Edited several locational messages to be more "neutral". -Hidden characters displayed their locations on the world map if players were using NPC Map Locations. Fixed an issue where NPCs couldn't leave Forest West. Fixed an issue where SVE characters didn't show up to Leah's art show if it was raining. Important for NPCs who live far away Added a new character named "Lance", an adventurer hailing from the First Slash guild. Fixed many tiles on IF2R and removed some boulders/rocks from unreachable areas. Added skeleton mages to the Crimson Badlands. Added hilltop access above the IF2R cave. Fixed an issue where Cassandra clipped into Drake in the adventurer guild. Fixed the greenhouse lighting (IF2R). Fixed a compatibility issue with the More Fish mod. Fixed many glitched back layer tiles in many maps. Fixed a bug where Joja Mart wouldn't change into the movie theater after bundle completion. Players most throw out their old IF2R folder and reinstall. Fixed several character event viewports and pathing at Blue Moon Vineyard. -SMAPI threw tilesheet errors during Shane's 10 heart event. The world map will reflect these configurations. Increased the SVE greenhouse interior's ambient light. If you want to experience the mod on your own, don't look through here. Fixed an issue where the seasonal edits to Eemie's recolor had graphial glitches. Sandy will attend festivals when players are at 5 or more hearts with her. The SVE custom tilesheet has been expanded with new furniture. Fixed a glitch during Morris' event where the player could see the void on the bottom of the screen. Increased corrupt serpent spawns at the Crimson Badlands (5 > 10). Olivia and Sophia are SVE characters, so they require this. Added separate CJB warps files for Grandpa's Farm, IF2R, and SVE. The egg festival is an event in stardew valley that takes place on every spring 13 between 9 am and 2 pm in the town square. Added an NPC guide to the optional download. Increased corrupt spirit health (1250 > 1500) and damage (70 > 80). The reward is the base sell price of the fish the number of fish requested, and the player gets to keep the fish. Within a secret lock-box, you found a note with peculiar instructions. Added 20 new lines of dialogue for Gil, which are dependent on monster eradication goals and mine progress. The island obelisk didn't correctly warp players back on Grandpa's Farm. Fixed an issue where players with Immersive Farm 2 installed (the original) got stuck behind a pillar when entering the secret woods from their farm. The sandbox layout has been redesigned. Updated the Manifests to stop spamming to update when there isn't an update and deleted a duplicate update key. Made the Grandpa's Farm woods shortcut slightly more natural looking. if you want to use the portraits made for it, Soft requirement- works without, but pathing may be off, Optional, the mod will work with the base game, Opcional, el mod funcionara tambien con solo el juego original, Optional, if installed the mod will use the SVE version of CC ceremony event (the mod does not contain SVE romanceables), Not the main file, only grampleton fields, Follow the installation instructions with required files on the SVE mod page. Stardew Valley Expanded at Stardew Valley Nexus - Mods and community Hmm). Added the vanilla railroad boulder that blocks access to the summit and a new quest to remove it. Increased king salmon sell price (600g > 650g). Fixed an issue where extra map layers disappeared in Pelican Town, Mountain, Backroads, and Grandpa's Farm at specific times. It's not like I'm going to be adding an extra NPC that you can marry. Changed the geographic location of the Crimson Badlands from Calico Desert to Galdora, a new continent. 10-21-2020: Fixed an issue where players couldn't converse with Susan at the night market. You've found yet another strange note within the Mayor's fridge. Remastered Susan's old 8 heart event to a 10 heart event. If you're going to keep mining you should build a furnace. Huge thanks to the Nexus Mods admins! Fixed an issue where items in the IF2R shed disappeared. Added "Mist Effect" configurations (default = "true") for Stardew Valley Expanded (SVE), Grandpa's Farm (GF), and Immersive Farm 2 Remastered (IF2R). Her mod requirement has been removed. Adjusted several vanilla character schedules to fix the clipping issues in the newly designed interiors. The following items are easy to obtain, especially if the player has extra money: https://stardewvalleywiki.com/mediawiki/index.php?title=Quests&oldid=146425, Creative Commons Attribution-NonCommercial-ShareAlike, This is the most common type of Help Wanted quest. More cave golems now spawn in the Highland Caverns if players completed Krobus' 10 heart questline. Added 4 new original soundtracks: 'Enchanted Waltz', 'Ominous Cavern', 'Lament', and 'HaruhiViolinSolo'. Increased corrupt ghost health (335 hp > 1250 hp), damage (55 att > 70 att), and void pebbles dropped when defeated (1 > 2). Replaced several display images on the mod page. The day after earning "A Big Help", Lewis will send data-sort-value="2500">2,500g in the mail. Fixed a bug where the ice festival displayed spring tiles. Migrated shop data from TMX > Shop Tile Framework. Players can now refill their watering can from the town fountain. Adjusted community day schedules. Players can download it here: https://www.nexusmods.com/stardewvalley/mods/6529. He does activities in his backyard after closing up shop for the day on Monday, Wednesday, and Thursday. Fixed an issue where Victor and Olivia didn't return home and did really weird things like sleeping in the saloon or hanging out at the park at 1:00am. Fixed a bug where Dusty disappeared from his dog house after players watched the magical ??? Fixed an issue where players could dance with Apples at the fower festival. Changed the earthquake message on summer year 1 day 3 to an explosion. Added three new maps: Crimson Badlands, Desert Railway, and ???. Fixed an issue where choosing Harvey's "afraid of heights question fork" during his 10 heart event crashed the event. Attained proper permissions to reinstate the Harvest Goddess compatibility patch. Now fences have snow on them during winter, houses have leaves on their roofs during fall, and many other misc additions.
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