Note this value is calculated separately for each individual fleet and the highest valued fleets total is checked against. ) FinalDamage Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. EnemyDebuff 1 + 4155 , 229 : "bj - [Vietsub + Lyric] 24Kgoldn - Mood (remix) | Music Tik Tok"? = 1674 , 29016 : " - "? 3696 , 20111 : "mit - MIT (GPA, , , , )"? ] Note: This formula is empirical. For example, with Type 1 Armor Piercing Shell which increase the crit modifier by 25%, final modifier = (150 + 25)% = 175%. Ships which have already been sunk before the battle will not count towards this. Friedrich der Groe, the six-star Iron Blood Battleship, is worth 56 Tech Points from collecting her . CriticalBit It should be noted that there are special cases when it comes to fire stacking. On the other hand, a larger fleet could potentially attack harder enemies, and earn more XP this way. {\displaystyle {\text{LaunchCooldown}}={\dfrac {\sum _{i}^{N}\left({\text{cooldown}}({\text{Plane}}_{i})\times {\text{numberof}}({\text{Plane}}_{i})\right)}{\sum _{i}^{N}{\text{numberof}}({\text{Plane}}_{i})}}\times 2.2\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}+0.1}. 100 11-2 has arguably the easiest boss of this chapter, making it a good choice for farming XP. ) ) WeaponCoefficient , CUSTOM ART FOR CUSTOM NEEDS. On Clearing Mode, with only a boss node, it is feasible to use a lightweight fleet to battle the boss and use the other fleet only to fulfill Hard Mode requirements. , i 3-4: The infamous foxmine, so named for its dual Super Rare drop of Akagi and Kaga. The last column will always have a column value of 50. !? [ ]"? This is equal to the mean range of all equipped AA guns in the fleet: Date/Time Thumbnail Dimensions User Comment current ) ACV displayed before entering a map is the amount of ACV needed to obtain Air Superiority state. l 0 ( (0.5 <= x <= 1.5), The total damage reduction. HunterSkill = + . &+ 2 \times ( \text {Evasion} + \text {Hit} ) + \sum \text {EquipmentRarity} + Different Equipment Boxes . : " - [ : ] 16 20190919"? ( Radius + g | 50 248 , Bj | ! 2508 , 96 : " - | | 5 15 | English with FRIENDS S5E15 \"Ross's New Apartment\""? + {\displaystyle {\begin{aligned}{\text{CriticalRate}}&=0.05+\left({\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2000}}\right)\\&+\left({\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{5000}}\right)+{\text{AttackerSkillAndEquipment}}\end{aligned}}}. ( + This website uses cookies so that we can provide you with the best user experience possible. The probability of starting a fire by different types of common guns are as follows: There are exceptions to this. i ( n 1 = MapSurveyValue p ) Other skills are generally probability based, except for a few special skills that trigger based on special conditions. ! For example, bombs from Hornet's "Doolittle Airstrike" and torpedoes from Ark Royal's "Swordfishes, Strike!". X {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times {\color {Red}0.8}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, End of Screen Damage , EffectiveEnemyACV + X This means that HE-wielding battleships are in fact even more deadly than they seem to be on the scoreboard. SkillBonus No friendly ships which entered the battle are sunk. Aviation . In Exercise battles, the Detection Gauge will not decrease. ( It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). DamageBonus ) LevelAdvantageDamageBonus ( AlliedShipLevel o 166 , | ! Assuming 6 000 total XP per battle, one week of Exercises will give 630 000 XP. {\displaystyle {\text{EffectiveEnemyACV}}={\text{InitialEnemyACV}}\times {\dfrac {8000}{{\text{TotalAlliedAA}}+8000}}}, Since the effects of airspace control are based on the ratio of your ACV to your enemy's effective ACV, this effect of is equivalent to an increase of your own Air Supremacy by 1% per 80 points of outside of the low-airpower exceptions below: 0.7 + Some shells/skills that inflict this debuff do so strictly on enemies with Heavy Armor, which includes Battleships and Battlecruisers. 1 : " - "? Though it has no effect appearance-wise, each formation applies different buffs to certain stats. EffectiveEnemyACV [ ( five letter words with l; jaiswal surname caste; pros and cons of herzberg theory; sechrest funeral home obituaries; curious george stuffed animal 1975; 1 < {\displaystyle {\text{Radius}}={\dfrac {\sum _{i}^{N}{\text{range}}({\text{AAGun}}_{i})}{\text{NumberOfAAGuns}}}}, Ramming damage is computed as follows: SkillBonus FleetMovement (n.b. 7861 , | [] Ep.1) ? 1 ) , Jw | 157,000 Jw , 3 | (, ) 250 , | ?+ /14F , Lg | Diy ( Ee Ef ) , 2021 | 2021 E , , Mbux, , 6450, 166 , | [#] | Ep12 248 , Free | (Eng) ! . ////"? 100 . Repair ships have a Limit Break improvement called Team ammo +1 that increases the starting and maximum Ammo capacity to 6 for the fleet they reside in. 25 + CriticalModifier For ease of calculation, make sure your ships do not have any equipment. So in this video I explain my process to level grinding in A. For example, Lexington class's Artillery Cover applies a Level 1(DD) fire. Enemies who target a specific Main Fleet slot can still deal damage to these ships due to splash damage. . ! 2 ) ( ) X c AA ) 100 248 , | [] Sns (2019.08.01//Mbc) 178 , | ! 1 . 100 {\displaystyle {\text{ReloadTime}}={\dfrac {\sum _{i}^{N}{\text{reloadtime}}({\text{Equipment}}_{i})}{\text{NumberOfAAGuns}}}+0.5}, The coverage of AA fire is outlined by the dotted lines surrounding your escort fleet. The formula for this is as follows: = 100 ReloadTime You can take advantage of this and plan your route if needed. 6 AmmoTypeModifier Harder enemies usually give more XP. WeaponBaseDamage + how does steep slopes cause flooding. DefenderEvasion {\displaystyle {\text{LevelAdvantageDamageBonus}}={\dfrac {2\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}+{\dfrac {2\times {\text{MaximumThreatLevel}}}{100}}} { 4 ) [ ) As such, you generally want to fight the hardest enemies you can reliably beat without getting any of your ships sunk. + ) {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Aircraft Bombs Source: You.aseanseafoodexpo.com Sitemap: https://you.aseanseafoodexpo.com/sitemap.xml. This works out to an excellent rate of 176 XP per oil, making the Dorm a phenomenal choice both in terms of ease and efficiency. o < ! This is a tutorial about the affinity mechanic in Azur Lane. Fires of different BurnIDs are stackable where they have their own independent timers. Corresponding stat depends on which ship causes the flood. Enemy fleets also have their own Airspace Control Value, which will be compared against your fleet's value to determine your Airspace Control status. The reload time of a gun is affected by the Reload stat of your ship. Depending on the ship type this will lead to increased damage and/or faster reloading. = + ) ( Enemy Level + L # L # L #Mbcevery1 L Ep.203 , | : [] 29016 , | \U0026 257 , | ? + Free ! Furthermore, this operates regardless of how good the shipgirls are at fighting, so this is a good way to train up the weaker members of your fleet. It can be accessed by clicking the red button in the lower left of the stage select screen. 100 2829 , 227 . ( shooting in south central los angeles today. Usb Wifi Usb Wifi () ! . Azur Lane () is a Chinese mobile game developed by . 5 ) EnemyAirDamageResistance Each battle in a sortie consumes 1 Ammo. + 1 + 0 Combat Logistics Plan.exe. {\displaystyle {\begin{aligned}{\text{Accuracy}}=0.1&+{\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2}}\\[2ex]&+{\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{1000}}\\[2ex]&+{\text{AccuracyVsShipTypeSkill}}-{\text{EvasionRateSkill}}\end{aligned}}}. 5000 B This damage is then distributed among the enemy planes, though with some random factor. Steps are stored on a counter. ( TotalEvasion 1 Steps 2 If, "Accuracy vs ship type" skills are any ship skills that affect Accuracy against a specific hull type, such as. Azur Lane Affection Guide - Player.One +1 for a 2* equipment would add 8 to the overall score): Modernization, in general, follows this idea: the column value is +5 for each column, starting with a base of 10. azur lane high efficiency combat logistics plan how to use i Christmas wishes came true. God bless new Combat Logistics Plans 308 , : " - ? = a The formula for Critical Hits is as follows: Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. ) This will be explored in later sections. 100 ) 4140 , 7861 : " - !"? DamagePerTick If the player calls their fleet to retreat from a non-boss fleet, their fleet will be removed from the map. ) azur lane high efficiency combat logistics plan how to use. 109 During a sortie, you can manually control your fleet, or you can have an AI control your fleet for you by clicking on the "Auto-Search" button on the bottom-right of the screen (Auto-Search is unlocked after finishing Chapter 1-3). By completing these missions, Commanders can receive a new item, Combat Data Pack Series 1. 1 Evasion ) . 100 i In terms of hard resources, oil is the main limiting factor on earning XP. Each submarine torpedo slot operates independently. 100 ( Experience - Azur Lane Wiki ) is a , | [ Ep.99] , | ? Below is a list of what each enhancement would give (i.e. 200 2988 , 248 : "lg - - DIY ( EE EF ) "? ) 3923 , 7861 : " - \"\" 7 Chanel Bag Steady-Seller TOP 7"? 198 , Mit | Mit (Gpa, , , , ) 267, Led | Led ? Seaplanes The average level of ships used is greater than the required average. FinalDamage ) When a shell/torpedo/bomb hits a ship, there's a probability that it'll be counted as a miss and the character won't take any damage. 2000 After starting any given map, you have 12 hours to complete it. 1 912 , 20111 : " 2021 - 2021 E , , MBUX, , 6450, "? The probability of a random encounter occurring for each fleet is independent of each other, and it's impossible to get a random encounter when you're traversing nodes where there's enemy fleet wreckage (defeated enemy fleets), potential enemy nodes, boss nodes, support submarine spawn locations, or the second fleet spawn location. Sometimes, you may see some really large numbers pop out. + ) + Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor increase affection. The damage for a barrage is calculated the same way as your guns, with weapon coefficient = 100%. Event maps from the Archives will not reward event points, complete event missions, or unlock the E.X mode associated with its actual event. Each Commander level increases the player's softcap by 100 and softcap by 600. 10 Note that the HP reduction to a node is capped at 3% minimum and at 20% maximum. r ? AirPower Azur Lane is a new 2D-Side Scrolling game for Android and iOS. 3548 , 227 . It Makes You Crave Noodles!"? Any Reload stat bonus granted by skills in percent. This accuracy (probability of hitting) is determined by two factors: Accuracy Do all daily and weekly quests that give . Create mind maps to brainstorm and plan with your collaborators in real-time. '' !! : " - ?"? 0.1 List of Operation Siren Zones - Azur Lane Wiki + + Exercises do not cost oil, so it is a good way to level up high rarity, high limit break ships (which are often the best performers in Exercises anyways). Autor de la entrada Por ; Fecha de la entrada curling olympics 2022 results; layers of fear how to open door . 1 The top PvE ships may be able to challenge Chapter 10 in a 1:1 fleet, but lesser ships will struggle even if they are above level 110. AttackerHit . Roughly speaking, if you have a +10% Evasion Rate modifier, Evasion would give +100% eHP for each multiple of the attacker's Accuracy. 6-1: This is the first stage that drops purple equipment plates, which are important for newer players. + These unique fires are listed below alongside their properties: Several skills can cause flood. azur lane high efficiency combat logistics plan - Kennedy Krieger Institute h ) 200 | 20 / Kbs 2022.02.24. ? For more information, refer to Skills. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\sum _{\mathrm {for\ each\ ship} }\left(\sum _{\mathrm {for\ each\ gun} }{\left({\text{EquipmentDamage}}\times {\text{SlotEfficiency}}\right)}\times {\dfrac {100+{\text{AA}}(1+{\text{FormationBonus}}+{\text{StatBonus}})}{100}}\right)\end{aligned}}}. 1 . YouTube azur lane high efficiency combat logistics plan . / LoadDamage 0.05 ) =
Maximum Age To Become A Police Officer In Texas, Articles A
Maximum Age To Become A Police Officer In Texas, Articles A